Niagara.GPUCulling.CPUToGPUThreshold

Niagara.GPUCulling.CPUToGPUThreshold

#Overview

name: Niagara.GPUCulling.CPUToGPUThreshold

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/FX/Niagara/Source/NiagaraVertexFactories/Private/NiagaraSortingGPU.cpp:20

Scope: file

Source code excerpt:

int32 GNiagaraGPUCullingCPUToGPUThreshold = 0;
static FAutoConsoleVariableRef CVarNiagaraGPUCullingCPUToGPUThreshold(
	TEXT("Niagara.GPUCulling.CPUToGPUThreshold"),
	GNiagaraGPUCullingCPUToGPUThreshold,
	TEXT("Particle count to move from a CPU sort to a GPU cull. -1 disables. (default=0)"),
	ECVF_Default
);

IMPLEMENT_GLOBAL_SHADER(FNiagaraSortKeyGenCS, "/Plugin/FX/Niagara/Private/NiagaraSortKeyGen.usf", "GenerateParticleSortKeys", SF_Compute);