Niagara.Ribbon.GpuAllocateMaxCount
Niagara.Ribbon.GpuAllocateMaxCount
#Overview
name: Niagara.Ribbon.GpuAllocateMaxCount
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
When enabled (default) we allocate the maximum number of required elements.This can result in memory bloat if the count is highly variable but will be more stable performance wise
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraRendererRibbons.cpp:143
Scope: file
Source code excerpt:
static int32 GNiagaraRibbonGpuAllocateMaxCount = 1;
static FAutoConsoleVariableRef CVarNiagaraRibbonGpuAllocateMaxCount(
TEXT("Niagara.Ribbon.GpuAllocateMaxCount"),
GNiagaraRibbonGpuAllocateMaxCount,
TEXT("When enabled (default) we allocate the maximum number of required elements.")
TEXT("This can result in memory bloat if the count is highly variable but will be more stable performance wise"),
ECVF_Default
);