Niagara.Ribbon.GpuAllocateMaxCount

Niagara.Ribbon.GpuAllocateMaxCount

#Overview

name: Niagara.Ribbon.GpuAllocateMaxCount

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraRendererRibbons.cpp:143

Scope: file

Source code excerpt:

static int32 GNiagaraRibbonGpuAllocateMaxCount = 1;
static FAutoConsoleVariableRef CVarNiagaraRibbonGpuAllocateMaxCount(
	TEXT("Niagara.Ribbon.GpuAllocateMaxCount"),
	GNiagaraRibbonGpuAllocateMaxCount,
	TEXT("When enabled (default) we allocate the maximum number of required elements.")
	TEXT("This can result in memory bloat if the count is highly variable but will be more stable performance wise"),
	ECVF_Default
);