Niagara.Ribbon.GpuBufferAlign
Niagara.Ribbon.GpuBufferAlign
#Overview
name: Niagara.Ribbon.GpuBufferAlign
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
When not allocating the maximum number of required elements we align up the request elements to this size to improve buffer reuse.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraRendererRibbons.cpp:152
Scope: file
Source code excerpt:
static int32 GNiagaraRibbonGpuBufferAlign = 512;
static FAutoConsoleVariableRef CVarNiagaraRibbonGpuBufferAlign(
TEXT("Niagara.Ribbon.GpuBufferAlign"),
GNiagaraRibbonGpuBufferAlign,
TEXT("When not allocating the maximum number of required elements we align up the request elements to this size to improve buffer reuse."),
ECVF_Default
);
static bool GNiagaraRibbonShareGeneratedData = true;