Niagara.Ribbon.GpuBufferAlign

Niagara.Ribbon.GpuBufferAlign

#Overview

name: Niagara.Ribbon.GpuBufferAlign

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraRendererRibbons.cpp:152

Scope: file

Source code excerpt:

static int32 GNiagaraRibbonGpuBufferAlign = 512;
static FAutoConsoleVariableRef CVarNiagaraRibbonGpuBufferAlign(
	TEXT("Niagara.Ribbon.GpuBufferAlign"),
	GNiagaraRibbonGpuBufferAlign,
	TEXT("When not allocating the maximum number of required elements we align up the request elements to this size to improve buffer reuse."),
	ECVF_Default
);

static bool GNiagaraRibbonShareGeneratedData = true;