Niagara.Ribbon.GpuBufferCachePurgeCounter

Niagara.Ribbon.GpuBufferCachePurgeCounter

#Overview

name: Niagara.Ribbon.GpuBufferCachePurgeCounter

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraRendererRibbons.cpp:133

Scope: file

Source code excerpt:

static int32 GNiagaraRibbonGpuBufferCachePurgeCounter = 0;
static FAutoConsoleVariableRef CVarNiagaraRibbonGpuBufferCachePurgeCounter(
	TEXT("Niagara.Ribbon.GpuBufferCachePurgeCounter"),
	GNiagaraRibbonGpuBufferCachePurgeCounter,
	TEXT("The number of frames we hold onto ribbon buffer for.")
	TEXT("Where 0 (Default) we purge them if not used next frame.")
	TEXT("Negative values will purge the buffers the same frame, essentially zero reusing."),
	ECVF_Default
);