Niagara.Ribbon.GpuBufferCachePurgeCounter
Niagara.Ribbon.GpuBufferCachePurgeCounter
#Overview
name: Niagara.Ribbon.GpuBufferCachePurgeCounter
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
The number of frames we hold onto ribbon buffer for.Where 0 (Default) we purge them if not used next frame.Negative values will purge the buffers the same frame, essentially zero reusing.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraRendererRibbons.cpp:133
Scope: file
Source code excerpt:
static int32 GNiagaraRibbonGpuBufferCachePurgeCounter = 0;
static FAutoConsoleVariableRef CVarNiagaraRibbonGpuBufferCachePurgeCounter(
TEXT("Niagara.Ribbon.GpuBufferCachePurgeCounter"),
GNiagaraRibbonGpuBufferCachePurgeCounter,
TEXT("The number of frames we hold onto ribbon buffer for.")
TEXT("Where 0 (Default) we purge them if not used next frame.")
TEXT("Negative values will purge the buffers the same frame, essentially zero reusing."),
ECVF_Default
);