Niagara.Ribbon.Tessellation.Enabled

Niagara.Ribbon.Tessellation.Enabled

#Overview

name: Niagara.Ribbon.Tessellation.Enabled

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraRendererRibbons.cpp:54

Scope: file

Source code excerpt:

int32 GNiagaraRibbonTessellationEnabled = 1;
static FAutoConsoleVariableRef CVarNiagaraRibbonTessellationEnabled(
	TEXT("Niagara.Ribbon.Tessellation.Enabled"),
	GNiagaraRibbonTessellationEnabled,
	TEXT("Determine if we allow tesellation on this platform or not."),
	ECVF_Scalability
);

float GNiagaraRibbonTessellationAngle = 15.f * (2.f * PI) / 360.f; // Every 15 degrees