Niagara.Ribbon.Tessellation.Enabled
Niagara.Ribbon.Tessellation.Enabled
#Overview
name: Niagara.Ribbon.Tessellation.Enabled
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Determine if we allow tesellation on this platform or not.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraRendererRibbons.cpp:54
Scope: file
Source code excerpt:
int32 GNiagaraRibbonTessellationEnabled = 1;
static FAutoConsoleVariableRef CVarNiagaraRibbonTessellationEnabled(
TEXT("Niagara.Ribbon.Tessellation.Enabled"),
GNiagaraRibbonTessellationEnabled,
TEXT("Determine if we allow tesellation on this platform or not."),
ECVF_Scalability
);
float GNiagaraRibbonTessellationAngle = 15.f * (2.f * PI) / 360.f; // Every 15 degrees