Niagara.Ribbon.Tessellation.MaxErrorScreenPercentage

Niagara.Ribbon.Tessellation.MaxErrorScreenPercentage

#Overview

name: Niagara.Ribbon.Tessellation.MaxErrorScreenPercentage

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraRendererRibbons.cpp:80

Scope: file

Source code excerpt:

float GNiagaraRibbonTessellationScreenPercentage = 0.002f;
static FAutoConsoleVariableRef CVarNiagaraRibbonTessellationScreenPercentage(
	TEXT("Niagara.Ribbon.Tessellation.MaxErrorScreenPercentage"),
	GNiagaraRibbonTessellationScreenPercentage,
	TEXT("Screen percentage used to compute the tessellation factor. \n")
	TEXT("Smaller values will generate more tessellation, up to max tesselltion. (default=0.002)"),
	ECVF_Scalability
);