Niagara.Ribbon.Tessellation.MaxErrorScreenPercentage
Niagara.Ribbon.Tessellation.MaxErrorScreenPercentage
#Overview
name: Niagara.Ribbon.Tessellation.MaxErrorScreenPercentage
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Screen percentage used to compute the tessellation factor. \nSmaller values will generate more tessellation, up to max tesselltion. (default=0.002)
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraRendererRibbons.cpp:80
Scope: file
Source code excerpt:
float GNiagaraRibbonTessellationScreenPercentage = 0.002f;
static FAutoConsoleVariableRef CVarNiagaraRibbonTessellationScreenPercentage(
TEXT("Niagara.Ribbon.Tessellation.MaxErrorScreenPercentage"),
GNiagaraRibbonTessellationScreenPercentage,
TEXT("Screen percentage used to compute the tessellation factor. \n")
TEXT("Smaller values will generate more tessellation, up to max tesselltion. (default=0.002)"),
ECVF_Scalability
);