Niagara.Ribbon.Tessellation.MaxInterp
Niagara.Ribbon.Tessellation.MaxInterp
#Overview
name: Niagara.Ribbon.Tessellation.MaxInterp
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
When TessellationAngle is > 0, this is the maximum tesselation factor. \nHigher values allow more evenly divided tesselation. \nWhen TessellationAngle is 0, this is the actually tesselation factor (default=16).
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraRendererRibbons.cpp:70
Scope: file
Source code excerpt:
int32 GNiagaraRibbonMaxTessellation = 16;
static FAutoConsoleVariableRef CVarNiagaraRibbonMaxTessellation(
TEXT("Niagara.Ribbon.Tessellation.MaxInterp"),
GNiagaraRibbonMaxTessellation,
TEXT("When TessellationAngle is > 0, this is the maximum tesselation factor. \n")
TEXT("Higher values allow more evenly divided tesselation. \n")
TEXT("When TessellationAngle is 0, this is the actually tesselation factor (default=16)."),
ECVF_Scalability
);