Niagara.Ribbon.Tessellation.MinAbsoluteError
Niagara.Ribbon.Tessellation.MinAbsoluteError
#Overview
name: Niagara.Ribbon.Tessellation.MinAbsoluteError
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Minimum absolute world size error when tessellating. \nPrevent over tessellating when distance gets really small. (default=0.5)
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraRendererRibbons.cpp:89
Scope: file
Source code excerpt:
float GNiagaraRibbonTessellationMinDisplacementError = 0.5f;
static FAutoConsoleVariableRef CVarNiagaraRibbonTessellationMinDisplacementError(
TEXT("Niagara.Ribbon.Tessellation.MinAbsoluteError"),
GNiagaraRibbonTessellationMinDisplacementError,
TEXT("Minimum absolute world size error when tessellating. \n")
TEXT("Prevent over tessellating when distance gets really small. (default=0.5)"),
ECVF_Scalability
);