Niagara.Ribbon.Tessellation.MinAbsoluteError

Niagara.Ribbon.Tessellation.MinAbsoluteError

#Overview

name: Niagara.Ribbon.Tessellation.MinAbsoluteError

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraRendererRibbons.cpp:89

Scope: file

Source code excerpt:

float GNiagaraRibbonTessellationMinDisplacementError = 0.5f;
static FAutoConsoleVariableRef CVarNiagaraRibbonTessellationMinDisplacementError(
	TEXT("Niagara.Ribbon.Tessellation.MinAbsoluteError"),
	GNiagaraRibbonTessellationMinDisplacementError,
	TEXT("Minimum absolute world size error when tessellating. \n")
	TEXT("Prevent over tessellating when distance gets really small. (default=0.5)"),
	ECVF_Scalability
);