np2.PredictiveInterpolation.PosCorrectionTimeMin

np2.PredictiveInterpolation.PosCorrectionTimeMin

#Overview

name: np2.PredictiveInterpolation.PosCorrectionTimeMin

This variable is created as a Console Variable (cvar).

It is referenced in 2 C++ source files.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicsReplication.cpp:123

Scope (from outer to inner):

file
namespace    PhysicsReplicationCVars
namespace    PredictiveInterpolationCVars

Source code excerpt:


		float PosCorrectionTimeMin = 0.1f;
		static FAutoConsoleVariableRef CVarPosCorrectionTimeMin(TEXT("np2.PredictiveInterpolation.PosCorrectionTimeMin"), PosCorrectionTimeMin, TEXT("Min time time to correct positional offset over. DeltaSeconds is added on top of this."));

		float PosCorrectionTimeMultiplier = 1.0f;
		static FAutoConsoleVariableRef CVarPosCorrectionTimeMultiplier(TEXT("np2.PredictiveInterpolation.PosCorrectionTimeMultiplier"), PosCorrectionTimeMultiplier, TEXT("Multiplier to adjust how much of RTT (network Round Trip Time) to add to positional offset correction."));

		float RotCorrectionTimeBase = 0.0f;
		static FAutoConsoleVariableRef CVarRotCorrectionTimeBase(TEXT("np2.PredictiveInterpolation.RotCorrectionTimeBase"), RotCorrectionTimeBase, TEXT("Base time to correct positional offset over. RTT * PosCorrectionTimeMultiplier are added on top of this."));

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Public/Physics/NetworkPhysicsSettingsComponent.h:80

Scope: file

Source code excerpt:

	float GetPosCorrectionTimeBase() { return bOverridePosCorrectionTimeBase ? PosCorrectionTimeBase : PhysicsReplicationCVars::PredictiveInterpolationCVars::PosCorrectionTimeBase; }

	// np2.PredictiveInterpolation.PosCorrectionTimeMin
	UPROPERTY(config, EditDefaultsOnly, Category = "Overrides", Meta = (InlineEditConditionToggle))
	uint32 bOverridePosCorrectionTimeMin : 1;
	UPROPERTY(config, EditDefaultsOnly, Category = "Overrides", Meta = (EditCondition = "bOverridePosCorrectionTimeMin"))
	float PosCorrectionTimeMin = PhysicsReplicationCVars::PredictiveInterpolationCVars::PosCorrectionTimeMin;
	float GetPosCorrectionTimeMin() { return bOverridePosCorrectionTimeMin ? PosCorrectionTimeMin : PhysicsReplicationCVars::PredictiveInterpolationCVars::PosCorrectionTimeMin; }