np2.PredictiveInterpolation.SoftSnapPosStrength
np2.PredictiveInterpolation.SoftSnapPosStrength
#Overview
name: np2.PredictiveInterpolation.SoftSnapPosStrength
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Value in percent between 0.0 - 1.0 representing how much to softsnap each tick of the remaining distance.
It is referenced in 2
C++ source files.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicsReplication.cpp:171
Scope (from outer to inner):
file
namespace PhysicsReplicationCVars
namespace PredictiveInterpolationCVars
Source code excerpt:
float SoftSnapPosStrength = 0.5f;
static FAutoConsoleVariableRef CVarSoftSnapPosStrength(TEXT("np2.PredictiveInterpolation.SoftSnapPosStrength"), SoftSnapPosStrength, TEXT("Value in percent between 0.0 - 1.0 representing how much to softsnap each tick of the remaining distance."));
float SoftSnapRotStrength = 0.5f;
static FAutoConsoleVariableRef CVarSoftSnapRotStrength(TEXT("np2.PredictiveInterpolation.SoftSnapRotStrength"), SoftSnapRotStrength, TEXT("Value in percent between 0.0 - 1.0 representing how much to softsnap each tick of the remaining distance."));
bool bSoftSnapToSource = false;
static FAutoConsoleVariableRef CVarSoftSnapToSource(TEXT("np2.PredictiveInterpolation.SoftSnapToSource"), bSoftSnapToSource, TEXT("If true, soft snap will be performed towards the source state of the current target instead of the predicted state of the current target."));
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Public/Physics/NetworkPhysicsSettingsComponent.h:129
Scope: file
Source code excerpt:
float GetRotInterpolationTimeMultiplier() { return bOverrideRotInterpolationTimeMultiplier ? RotInterpolationTimeMultiplier : PhysicsReplicationCVars::PredictiveInterpolationCVars::RotInterpolationTimeMultiplier; }
// np2.PredictiveInterpolation.SoftSnapPosStrength
UPROPERTY(config, EditDefaultsOnly, Category = "Overrides", Meta = (InlineEditConditionToggle))
uint32 bOverrideSoftSnapPosStrength : 1;
UPROPERTY(config, EditDefaultsOnly, Category = "Overrides", Meta = (EditCondition = "bOverrideSoftSnapPosStrength"))
float SoftSnapPosStrength = PhysicsReplicationCVars::PredictiveInterpolationCVars::SoftSnapPosStrength;
float GetSoftSnapPosStrength() { return bOverrideSoftSnapPosStrength ? SoftSnapPosStrength : PhysicsReplicationCVars::PredictiveInterpolationCVars::SoftSnapPosStrength; }