np2.PredictiveInterpolation.SoftSnapRotStrength
np2.PredictiveInterpolation.SoftSnapRotStrength
#Overview
name: np2.PredictiveInterpolation.SoftSnapRotStrength
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Value in percent between 0.0 - 1.0 representing how much to softsnap each tick of the remaining distance.
It is referenced in 2
C++ source files.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicsReplication.cpp:174
Scope (from outer to inner):
file
namespace PhysicsReplicationCVars
namespace PredictiveInterpolationCVars
Source code excerpt:
float SoftSnapRotStrength = 0.5f;
static FAutoConsoleVariableRef CVarSoftSnapRotStrength(TEXT("np2.PredictiveInterpolation.SoftSnapRotStrength"), SoftSnapRotStrength, TEXT("Value in percent between 0.0 - 1.0 representing how much to softsnap each tick of the remaining distance."));
bool bSoftSnapToSource = false;
static FAutoConsoleVariableRef CVarSoftSnapToSource(TEXT("np2.PredictiveInterpolation.SoftSnapToSource"), bSoftSnapToSource, TEXT("If true, soft snap will be performed towards the source state of the current target instead of the predicted state of the current target."));
float EarlyOutDistanceSqr = 1.0f;
static FAutoConsoleVariableRef CVarEarlyOutDistanceSqr(TEXT("np2.PredictiveInterpolation.EarlyOutDistanceSqr"), EarlyOutDistanceSqr, TEXT("Squared value. If object is within this distance from the source target, early out from replication and apply sleep if replicated."));
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Public/Physics/NetworkPhysicsSettingsComponent.h:136
Scope: file
Source code excerpt:
float GetSoftSnapPosStrength() { return bOverrideSoftSnapPosStrength ? SoftSnapPosStrength : PhysicsReplicationCVars::PredictiveInterpolationCVars::SoftSnapPosStrength; }
// np2.PredictiveInterpolation.SoftSnapRotStrength
UPROPERTY(config, EditDefaultsOnly, Category = "Overrides", Meta = (InlineEditConditionToggle))
uint32 bOverrideSoftSnapRotStrength : 1;
UPROPERTY(config, EditDefaultsOnly, Category = "Overrides", Meta = (EditCondition = "bOverrideSoftSnapRotStrength"))
float SoftSnapRotStrength = PhysicsReplicationCVars::PredictiveInterpolationCVars::SoftSnapRotStrength;
float GetSoftSnapRotStrength() { return bOverrideSoftSnapRotStrength ? SoftSnapRotStrength : PhysicsReplicationCVars::PredictiveInterpolationCVars::SoftSnapRotStrength; }