np2.PredictiveInterpolation.SoftSnapToSource
np2.PredictiveInterpolation.SoftSnapToSource
#Overview
name: np2.PredictiveInterpolation.SoftSnapToSource
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
If true, soft snap will be performed towards the source state of the current target instead of the predicted state of the current target.
It is referenced in 2
C++ source files.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicsReplication.cpp:177
Scope (from outer to inner):
file
namespace PhysicsReplicationCVars
namespace PredictiveInterpolationCVars
Source code excerpt:
bool bSoftSnapToSource = false;
static FAutoConsoleVariableRef CVarSoftSnapToSource(TEXT("np2.PredictiveInterpolation.SoftSnapToSource"), bSoftSnapToSource, TEXT("If true, soft snap will be performed towards the source state of the current target instead of the predicted state of the current target."));
float EarlyOutDistanceSqr = 1.0f;
static FAutoConsoleVariableRef CVarEarlyOutDistanceSqr(TEXT("np2.PredictiveInterpolation.EarlyOutDistanceSqr"), EarlyOutDistanceSqr, TEXT("Squared value. If object is within this distance from the source target, early out from replication and apply sleep if replicated."));
float EarlyOutAngle = 1.5f;
static FAutoConsoleVariableRef CVarEarlyOutAngle(TEXT("np2.PredictiveInterpolation.EarlyOutAngle"), EarlyOutAngle, TEXT("If object is within this rotational angle (in degrees) from the source target, early out from replication and apply sleep if replicated."));
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Public/Physics/NetworkPhysicsSettingsComponent.h:143
Scope: file
Source code excerpt:
float GetSoftSnapRotStrength() { return bOverrideSoftSnapRotStrength ? SoftSnapRotStrength : PhysicsReplicationCVars::PredictiveInterpolationCVars::SoftSnapRotStrength; }
// np2.PredictiveInterpolation.SoftSnapToSource
UPROPERTY(config, EditDefaultsOnly, Category = "Overrides", Meta = (InlineEditConditionToggle))
uint32 bOverrideSoftSnapToSource : 1;
UPROPERTY(config, EditDefaultsOnly, Category = "Overrides", Meta = (EditCondition = "bOverrideSoftSnapToSource"))
bool bSoftSnapToSource = PhysicsReplicationCVars::PredictiveInterpolationCVars::bSoftSnapToSource;
bool GetSoftSnapToSource() { return bOverrideSoftSnapToSource ? bSoftSnapToSource : PhysicsReplicationCVars::PredictiveInterpolationCVars::bSoftSnapToSource; }