np2.PredictiveInterpolation.VelocityBased

np2.PredictiveInterpolation.VelocityBased

#Overview

name: np2.PredictiveInterpolation.VelocityBased

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicsReplication.cpp:195

Scope (from outer to inner):

file
namespace    PhysicsReplicationCVars
namespace    PredictiveInterpolationCVars

Source code excerpt:

		
		bool bVelocityBased = true;
		static FAutoConsoleVariableRef CVarVelocityBased(TEXT("np2.PredictiveInterpolation.VelocityBased"), bVelocityBased, TEXT("When true, predictive interpolation replication mode will only apply linear velocity and angular velocity"));
		
		bool bPosCorrectionAsVelocity = false;
		static FAutoConsoleVariableRef CVarPosCorrectionAsVelocity(TEXT("np2.PredictiveInterpolation.PosCorrectionAsVelocity"), bPosCorrectionAsVelocity, TEXT("When true, predictive interpolation will apply positional offset correction as a velocity instead of as a positional change each tick."));
		
		bool bDisableSoftSnap = false;
		static FAutoConsoleVariableRef CVarDisableSoftSnap(TEXT("np2.PredictiveInterpolation.DisableSoftSnap"), bDisableSoftSnap, TEXT("When true, predictive interpolation will not use softsnap to correct the replication with when velocity fails. Hardsnap will still eventually kick in if replication can't reach the target."));