np2.Resim.AngVelStabilityMultiplier

np2.Resim.AngVelStabilityMultiplier

#Overview

name: np2.Resim.AngVelStabilityMultiplier

This variable is created as a Console Variable (cvar).

It is referenced in 2 C++ source files.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicsReplication.cpp:111

Scope (from outer to inner):

file
namespace    PhysicsReplicationCVars
namespace    ResimulationCVars

Source code excerpt:


		float AngVelStabilityMultiplier = 0.5f;
		static FAutoConsoleVariableRef CVarResimAngVelStabilityMultiplier(TEXT("np2.Resim.AngVelStabilityMultiplier"), AngVelStabilityMultiplier, TEXT("Recommended range between 0.0-1.0. Lower value means more stable angular velocity corrections."));

		bool bDrawDebug = false;
		static FAutoConsoleVariableRef CVarResimDrawDebug(TEXT("np2.Resim.DrawDebug"), bDrawDebug, TEXT("Resimulation debug draw-calls"));
	}

	namespace PredictiveInterpolationCVars

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Public/Physics/NetworkPhysicsSettingsComponent.h:224

Scope: file

Source code excerpt:

	float GetVelStabilityMultiplier() { return bOverrideVelStabilityMultiplier ? VelStabilityMultiplier : PhysicsReplicationCVars::ResimulationCVars::VelStabilityMultiplier; }

	// np2.Resim.AngVelStabilityMultiplier
	UPROPERTY(config, EditDefaultsOnly, Category = "Overrides", Meta = (InlineEditConditionToggle))
	uint32 bOverrideAngVelStabilityMultiplier : 1;
	UPROPERTY(config, EditDefaultsOnly, Category = "Overrides", Meta = (EditCondition = "bOverrideAngVelStabilityMultiplier"))
	float AngVelStabilityMultiplier = PhysicsReplicationCVars::ResimulationCVars::AngVelStabilityMultiplier;
	float GetAngVelStabilityMultiplier() { return bOverrideAngVelStabilityMultiplier ? AngVelStabilityMultiplier : PhysicsReplicationCVars::ResimulationCVars::AngVelStabilityMultiplier; }