np2.Resim.PosStabilityMultiplier

np2.Resim.PosStabilityMultiplier

#Overview

name: np2.Resim.PosStabilityMultiplier

This variable is created as a Console Variable (cvar).

It is referenced in 2 C++ source files.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicsReplication.cpp:102

Scope (from outer to inner):

file
namespace    PhysicsReplicationCVars
namespace    ResimulationCVars

Source code excerpt:


		float PosStabilityMultiplier = 0.5f;
		static FAutoConsoleVariableRef CVarResimPosStabilityMultiplier(TEXT("np2.Resim.PosStabilityMultiplier"), PosStabilityMultiplier, TEXT("Recommended range between 0.0-1.0. Lower value means more stable positional corrections."));

		float RotStabilityMultiplier = 1.0f;
		static FAutoConsoleVariableRef CVarResimRotStabilityMultiplier(TEXT("np2.Resim.RotStabilityMultiplier"), RotStabilityMultiplier, TEXT("Recommended range between 0.0-1.0. Lower value means more stable rotational corrections."));
	
		float VelStabilityMultiplier = 0.5f;
		static FAutoConsoleVariableRef CVarResimVelStabilityMultiplier(TEXT("np2.Resim.VelStabilityMultiplier"), VelStabilityMultiplier, TEXT("Recommended range between 0.0-1.0. Lower value means more stable linear velocity corrections."));

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Public/Physics/NetworkPhysicsSettingsComponent.h:203

Scope: file

Source code excerpt:

	bool GetRuntimeVelocityCorrectionEnabled() { return bOverrideRuntimeVelocityCorrection ? bRuntimeVelocityCorrection : PhysicsReplicationCVars::ResimulationCVars::bRuntimeVelocityCorrection; }

	// np2.Resim.PosStabilityMultiplier
	UPROPERTY(config, EditDefaultsOnly, Category = "Overrides", Meta = (InlineEditConditionToggle))
	uint32 bOverridePosStabilityMultiplier : 1;
	UPROPERTY(config, EditDefaultsOnly, Category = "Overrides", Meta = (EditCondition = "bOverridePosStabilityMultiplier"))
	float PosStabilityMultiplier = PhysicsReplicationCVars::ResimulationCVars::PosStabilityMultiplier;
	float GetPosStabilityMultiplier() { return bOverridePosStabilityMultiplier ? PosStabilityMultiplier : PhysicsReplicationCVars::ResimulationCVars::PosStabilityMultiplier; }