np2.Resim.PosStabilityMultiplier
np2.Resim.PosStabilityMultiplier
#Overview
name: np2.Resim.PosStabilityMultiplier
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Recommended range between 0.0-1.0. Lower value means more stable positional corrections.
It is referenced in 2
C++ source files.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicsReplication.cpp:102
Scope (from outer to inner):
file
namespace PhysicsReplicationCVars
namespace ResimulationCVars
Source code excerpt:
float PosStabilityMultiplier = 0.5f;
static FAutoConsoleVariableRef CVarResimPosStabilityMultiplier(TEXT("np2.Resim.PosStabilityMultiplier"), PosStabilityMultiplier, TEXT("Recommended range between 0.0-1.0. Lower value means more stable positional corrections."));
float RotStabilityMultiplier = 1.0f;
static FAutoConsoleVariableRef CVarResimRotStabilityMultiplier(TEXT("np2.Resim.RotStabilityMultiplier"), RotStabilityMultiplier, TEXT("Recommended range between 0.0-1.0. Lower value means more stable rotational corrections."));
float VelStabilityMultiplier = 0.5f;
static FAutoConsoleVariableRef CVarResimVelStabilityMultiplier(TEXT("np2.Resim.VelStabilityMultiplier"), VelStabilityMultiplier, TEXT("Recommended range between 0.0-1.0. Lower value means more stable linear velocity corrections."));
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Public/Physics/NetworkPhysicsSettingsComponent.h:203
Scope: file
Source code excerpt:
bool GetRuntimeVelocityCorrectionEnabled() { return bOverrideRuntimeVelocityCorrection ? bRuntimeVelocityCorrection : PhysicsReplicationCVars::ResimulationCVars::bRuntimeVelocityCorrection; }
// np2.Resim.PosStabilityMultiplier
UPROPERTY(config, EditDefaultsOnly, Category = "Overrides", Meta = (InlineEditConditionToggle))
uint32 bOverridePosStabilityMultiplier : 1;
UPROPERTY(config, EditDefaultsOnly, Category = "Overrides", Meta = (EditCondition = "bOverridePosStabilityMultiplier"))
float PosStabilityMultiplier = PhysicsReplicationCVars::ResimulationCVars::PosStabilityMultiplier;
float GetPosStabilityMultiplier() { return bOverridePosStabilityMultiplier ? PosStabilityMultiplier : PhysicsReplicationCVars::ResimulationCVars::PosStabilityMultiplier; }