np2.Resim.RuntimeCorrectConnectedBodies
np2.Resim.RuntimeCorrectConnectedBodies
#Overview
name: np2.Resim.RuntimeCorrectConnectedBodies
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
If true runtime position and rotation correction will also shift transform of any connected physics objects. Used if RuntimeCorrectionEnabled is true.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicsReplication.cpp:96
Scope (from outer to inner):
file
namespace PhysicsReplicationCVars
namespace ResimulationCVars
Source code excerpt:
bool bRuntimeCorrectConnectedBodies = true;
static FAutoConsoleVariableRef CVarResimRuntimeCorrectConnectedBodies(TEXT("np2.Resim.RuntimeCorrectConnectedBodies"), bRuntimeCorrectConnectedBodies, TEXT("If true runtime position and rotation correction will also shift transform of any connected physics objects. Used if RuntimeCorrectionEnabled is true."));
bool bDisableReplicationOnInteraction = true;
static FAutoConsoleVariableRef CVarResimDisableReplicationOnInteraction(TEXT("np2.Resim.DisableReplicationOnInteraction"), bDisableReplicationOnInteraction, TEXT("If a resim object interacts with another object not running resimulation, deactivate that objects replication until interaction stops."));
float PosStabilityMultiplier = 0.5f;
static FAutoConsoleVariableRef CVarResimPosStabilityMultiplier(TEXT("np2.Resim.PosStabilityMultiplier"), PosStabilityMultiplier, TEXT("Recommended range between 0.0-1.0. Lower value means more stable positional corrections."));