np2.Resim.RuntimeCorrectConnectedBodies

np2.Resim.RuntimeCorrectConnectedBodies

#Overview

name: np2.Resim.RuntimeCorrectConnectedBodies

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicsReplication.cpp:96

Scope (from outer to inner):

file
namespace    PhysicsReplicationCVars
namespace    ResimulationCVars

Source code excerpt:


		bool bRuntimeCorrectConnectedBodies = true;
		static FAutoConsoleVariableRef CVarResimRuntimeCorrectConnectedBodies(TEXT("np2.Resim.RuntimeCorrectConnectedBodies"), bRuntimeCorrectConnectedBodies, TEXT("If true runtime position and rotation correction will also shift transform of any connected physics objects. Used if RuntimeCorrectionEnabled is true."));

		bool bDisableReplicationOnInteraction = true;
		static FAutoConsoleVariableRef CVarResimDisableReplicationOnInteraction(TEXT("np2.Resim.DisableReplicationOnInteraction"), bDisableReplicationOnInteraction, TEXT("If a resim object interacts with another object not running resimulation, deactivate that objects replication until interaction stops."));

		float PosStabilityMultiplier = 0.5f;
		static FAutoConsoleVariableRef CVarResimPosStabilityMultiplier(TEXT("np2.Resim.PosStabilityMultiplier"), PosStabilityMultiplier, TEXT("Recommended range between 0.0-1.0. Lower value means more stable positional corrections."));