np2.Resim.RuntimeCorrectionEnabled
np2.Resim.RuntimeCorrectionEnabled
#Overview
name: np2.Resim.RuntimeCorrectionEnabled
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Apply runtime corrections while error is small enough not to trigger a resim.
It is referenced in 2
C++ source files.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicsReplication.cpp:90
Scope (from outer to inner):
file
namespace PhysicsReplicationCVars
namespace ResimulationCVars
Source code excerpt:
{
bool bRuntimeCorrectionEnabled = true;
static FAutoConsoleVariableRef CVarResimRuntimeCorrectionEnabled(TEXT("np2.Resim.RuntimeCorrectionEnabled"), bRuntimeCorrectionEnabled, TEXT("Apply runtime corrections while error is small enough not to trigger a resim."));
bool bRuntimeVelocityCorrection = false;
static FAutoConsoleVariableRef CVarResimRuntimeVelocityCorrection(TEXT("np2.Resim.RuntimeVelocityCorrection"), bRuntimeVelocityCorrection, TEXT("Apply linear and angular velocity corrections in runtime while within resim trigger. Used if RuntimeCorrectionEnabled is true."));
bool bRuntimeCorrectConnectedBodies = true;
static FAutoConsoleVariableRef CVarResimRuntimeCorrectConnectedBodies(TEXT("np2.Resim.RuntimeCorrectConnectedBodies"), bRuntimeCorrectConnectedBodies, TEXT("If true runtime position and rotation correction will also shift transform of any connected physics objects. Used if RuntimeCorrectionEnabled is true."));
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Public/Physics/NetworkPhysicsSettingsComponent.h:189
Scope: file
Source code excerpt:
uint8 RedundantStates = 1;
// np2.Resim.RuntimeCorrectionEnabled
UPROPERTY(config, EditDefaultsOnly, Category = "Overrides", Meta = (InlineEditConditionToggle))
uint32 bOverrideRuntimeCorrectionEnabled : 1;
UPROPERTY(config, EditDefaultsOnly, Category = "Overrides", Meta = (EditCondition = "bOverrideRuntimeCorrectionEnabled"))
bool bRuntimeCorrectionEnabled = PhysicsReplicationCVars::ResimulationCVars::bRuntimeCorrectionEnabled;
bool GetRuntimeCorrectionEnabled() { return bOverrideRuntimeCorrectionEnabled ? bRuntimeCorrectionEnabled : PhysicsReplicationCVars::ResimulationCVars::bRuntimeCorrectionEnabled; }