np2.Resim.RuntimeVelocityCorrection
np2.Resim.RuntimeVelocityCorrection
#Overview
name: np2.Resim.RuntimeVelocityCorrection
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Apply linear and angular velocity corrections in runtime while within resim trigger. Used if RuntimeCorrectionEnabled is true.
It is referenced in 2
C++ source files.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicsReplication.cpp:93
Scope (from outer to inner):
file
namespace PhysicsReplicationCVars
namespace ResimulationCVars
Source code excerpt:
bool bRuntimeVelocityCorrection = false;
static FAutoConsoleVariableRef CVarResimRuntimeVelocityCorrection(TEXT("np2.Resim.RuntimeVelocityCorrection"), bRuntimeVelocityCorrection, TEXT("Apply linear and angular velocity corrections in runtime while within resim trigger. Used if RuntimeCorrectionEnabled is true."));
bool bRuntimeCorrectConnectedBodies = true;
static FAutoConsoleVariableRef CVarResimRuntimeCorrectConnectedBodies(TEXT("np2.Resim.RuntimeCorrectConnectedBodies"), bRuntimeCorrectConnectedBodies, TEXT("If true runtime position and rotation correction will also shift transform of any connected physics objects. Used if RuntimeCorrectionEnabled is true."));
bool bDisableReplicationOnInteraction = true;
static FAutoConsoleVariableRef CVarResimDisableReplicationOnInteraction(TEXT("np2.Resim.DisableReplicationOnInteraction"), bDisableReplicationOnInteraction, TEXT("If a resim object interacts with another object not running resimulation, deactivate that objects replication until interaction stops."));
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Public/Physics/NetworkPhysicsSettingsComponent.h:196
Scope: file
Source code excerpt:
bool GetRuntimeCorrectionEnabled() { return bOverrideRuntimeCorrectionEnabled ? bRuntimeCorrectionEnabled : PhysicsReplicationCVars::ResimulationCVars::bRuntimeCorrectionEnabled; }
// np2.Resim.RuntimeVelocityCorrection
UPROPERTY(config, EditDefaultsOnly, Category = "Overrides", Meta = (InlineEditConditionToggle))
uint32 bOverrideRuntimeVelocityCorrection : 1;
UPROPERTY(config, EditDefaultsOnly, Category = "Overrides", Meta = (EditCondition = "bOverrideRuntimeVelocityCorrection"))
bool bRuntimeVelocityCorrection = PhysicsReplicationCVars::ResimulationCVars::bRuntimeVelocityCorrection;
bool GetRuntimeVelocityCorrectionEnabled() { return bOverrideRuntimeVelocityCorrection ? bRuntimeVelocityCorrection : PhysicsReplicationCVars::ResimulationCVars::bRuntimeVelocityCorrection; }