np2.Resim.RuntimeVelocityCorrection

np2.Resim.RuntimeVelocityCorrection

#Overview

name: np2.Resim.RuntimeVelocityCorrection

This variable is created as a Console Variable (cvar).

It is referenced in 2 C++ source files.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicsReplication.cpp:93

Scope (from outer to inner):

file
namespace    PhysicsReplicationCVars
namespace    ResimulationCVars

Source code excerpt:


		bool bRuntimeVelocityCorrection = false;
		static FAutoConsoleVariableRef CVarResimRuntimeVelocityCorrection(TEXT("np2.Resim.RuntimeVelocityCorrection"), bRuntimeVelocityCorrection, TEXT("Apply linear and angular velocity corrections in runtime while within resim trigger. Used if RuntimeCorrectionEnabled is true."));

		bool bRuntimeCorrectConnectedBodies = true;
		static FAutoConsoleVariableRef CVarResimRuntimeCorrectConnectedBodies(TEXT("np2.Resim.RuntimeCorrectConnectedBodies"), bRuntimeCorrectConnectedBodies, TEXT("If true runtime position and rotation correction will also shift transform of any connected physics objects. Used if RuntimeCorrectionEnabled is true."));

		bool bDisableReplicationOnInteraction = true;
		static FAutoConsoleVariableRef CVarResimDisableReplicationOnInteraction(TEXT("np2.Resim.DisableReplicationOnInteraction"), bDisableReplicationOnInteraction, TEXT("If a resim object interacts with another object not running resimulation, deactivate that objects replication until interaction stops."));

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Public/Physics/NetworkPhysicsSettingsComponent.h:196

Scope: file

Source code excerpt:

	bool GetRuntimeCorrectionEnabled() { return bOverrideRuntimeCorrectionEnabled ? bRuntimeCorrectionEnabled : PhysicsReplicationCVars::ResimulationCVars::bRuntimeCorrectionEnabled; }

	// np2.Resim.RuntimeVelocityCorrection
	UPROPERTY(config, EditDefaultsOnly, Category = "Overrides", Meta = (InlineEditConditionToggle))
	uint32 bOverrideRuntimeVelocityCorrection : 1;
	UPROPERTY(config, EditDefaultsOnly, Category = "Overrides", Meta = (EditCondition = "bOverrideRuntimeVelocityCorrection"))
	bool bRuntimeVelocityCorrection = PhysicsReplicationCVars::ResimulationCVars::bRuntimeVelocityCorrection;
	bool GetRuntimeVelocityCorrectionEnabled() { return bOverrideRuntimeVelocityCorrection ? bRuntimeVelocityCorrection : PhysicsReplicationCVars::ResimulationCVars::bRuntimeVelocityCorrection; }