np2.Resim.VelStabilityMultiplier
np2.Resim.VelStabilityMultiplier
#Overview
name: np2.Resim.VelStabilityMultiplier
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Recommended range between 0.0-1.0. Lower value means more stable linear velocity corrections.
It is referenced in 2
C++ source files.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicsReplication.cpp:108
Scope (from outer to inner):
file
namespace PhysicsReplicationCVars
namespace ResimulationCVars
Source code excerpt:
float VelStabilityMultiplier = 0.5f;
static FAutoConsoleVariableRef CVarResimVelStabilityMultiplier(TEXT("np2.Resim.VelStabilityMultiplier"), VelStabilityMultiplier, TEXT("Recommended range between 0.0-1.0. Lower value means more stable linear velocity corrections."));
float AngVelStabilityMultiplier = 0.5f;
static FAutoConsoleVariableRef CVarResimAngVelStabilityMultiplier(TEXT("np2.Resim.AngVelStabilityMultiplier"), AngVelStabilityMultiplier, TEXT("Recommended range between 0.0-1.0. Lower value means more stable angular velocity corrections."));
bool bDrawDebug = false;
static FAutoConsoleVariableRef CVarResimDrawDebug(TEXT("np2.Resim.DrawDebug"), bDrawDebug, TEXT("Resimulation debug draw-calls"));
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Public/Physics/NetworkPhysicsSettingsComponent.h:217
Scope: file
Source code excerpt:
float GetRotStabilityMultiplier() { return bOverrideRotStabilityMultiplier ? RotStabilityMultiplier : PhysicsReplicationCVars::ResimulationCVars::RotStabilityMultiplier; }
// np2.Resim.VelStabilityMultiplier
UPROPERTY(config, EditDefaultsOnly, Category = "Overrides", Meta = (InlineEditConditionToggle))
uint32 bOverrideVelStabilityMultiplier : 1;
UPROPERTY(config, EditDefaultsOnly, Category = "Overrides", Meta = (EditCondition = "bOverrideVelStabilityMultiplier"))
float VelStabilityMultiplier = PhysicsReplicationCVars::ResimulationCVars::VelStabilityMultiplier;
float GetVelStabilityMultiplier() { return bOverrideVelStabilityMultiplier ? VelStabilityMultiplier : PhysicsReplicationCVars::ResimulationCVars::VelStabilityMultiplier; }