NumCellRenderingBuckets
NumCellRenderingBuckets
#Overview
name: NumCellRenderingBuckets
The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.
It is referenced in 1 C++ source file.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseLightmass.ini:110, section: [DevOptions.PrecomputedVisibility]
- INI Section: DevOptions.PrecomputedVisibility
- Raw value: 5
- Is Array: False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/Lightmass/Lightmass.cpp:3708
Scope (from outer to inner):
file
function     void FLightmassProcessor::ApplyPrecomputedVisibility
Source code excerpt:
		VERIFYLIGHTMASSINI(GConfig->GetInt(TEXT("DevOptions.PrecomputedVisibility"), TEXT("CellRenderingBucketSize"), CellBucketSize, GLightmassIni));
		int32 NumCellBuckets = 0;
		VERIFYLIGHTMASSINI(GConfig->GetInt(TEXT("DevOptions.PrecomputedVisibility"), TEXT("NumCellRenderingBuckets"), NumCellBuckets, GLightmassIni));
		int32 TotalNumQueries = 0;
		int32 QueriesVisibleFromSpreadingNeighbors = 0;
		for (int32 IterationIndex = 0; IterationIndex < VisibilitySpreadingIterations; IterationIndex++)
		{