NumCellRenderingBuckets

NumCellRenderingBuckets

#Overview

name: NumCellRenderingBuckets

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 1 C++ source file.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseLightmass.ini:110, section: [DevOptions.PrecomputedVisibility]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/Lightmass/Lightmass.cpp:3708

Scope (from outer to inner):

file
function     void FLightmassProcessor::ApplyPrecomputedVisibility

Source code excerpt:

		VERIFYLIGHTMASSINI(GConfig->GetInt(TEXT("DevOptions.PrecomputedVisibility"), TEXT("CellRenderingBucketSize"), CellBucketSize, GLightmassIni));
		int32 NumCellBuckets = 0;
		VERIFYLIGHTMASSINI(GConfig->GetInt(TEXT("DevOptions.PrecomputedVisibility"), TEXT("NumCellRenderingBuckets"), NumCellBuckets, GLightmassIni));

		int32 TotalNumQueries = 0;
		int32 QueriesVisibleFromSpreadingNeighbors = 0;

		for (int32 IterationIndex = 0; IterationIndex < VisibilitySpreadingIterations; IterationIndex++)
		{