NumCellRenderingBuckets
NumCellRenderingBuckets
#Overview
name: NumCellRenderingBuckets
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 1
C++ source file.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseLightmass.ini:110, section: [DevOptions.PrecomputedVisibility]
- INI Section:
DevOptions.PrecomputedVisibility
- Raw value:
5
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/Lightmass/Lightmass.cpp:3708
Scope (from outer to inner):
file
function void FLightmassProcessor::ApplyPrecomputedVisibility
Source code excerpt:
VERIFYLIGHTMASSINI(GConfig->GetInt(TEXT("DevOptions.PrecomputedVisibility"), TEXT("CellRenderingBucketSize"), CellBucketSize, GLightmassIni));
int32 NumCellBuckets = 0;
VERIFYLIGHTMASSINI(GConfig->GetInt(TEXT("DevOptions.PrecomputedVisibility"), TEXT("NumCellRenderingBuckets"), NumCellBuckets, GLightmassIni));
int32 TotalNumQueries = 0;
int32 QueriesVisibleFromSpreadingNeighbors = 0;
for (int32 IterationIndex = 0; IterationIndex < VisibilitySpreadingIterations; IterationIndex++)
{