NumImportanceSearchPhotonsScale

NumImportanceSearchPhotonsScale

#Overview

name: NumImportanceSearchPhotonsScale

The value of this variable can be defined or overridden in .ini config files. 3 .ini config files referencing this setting variable.

It is referenced in 1 C++ source file.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseLightmass.ini:230, section: [DevOptions.StaticLightingMediumQuality]

Location: <Workspace>/Engine/Config/BaseLightmass.ini:250, section: [DevOptions.StaticLightingHighQuality]

Location: <Workspace>/Engine/Config/BaseLightmass.ini:270, section: [DevOptions.StaticLightingProductionQuality]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/Lightmass/Lightmass.cpp:2444

Scope (from outer to inner):

file
function     void FLightmassExporter::WriteSceneSettings

Source code excerpt:

		Scene.ImportanceTracingSettings.NumHemisphereSamples = FMath::TruncToInt(Scene.ImportanceTracingSettings.NumHemisphereSamples * NumHemisphereSamplesScale);

		float NumImportanceSearchPhotonsScale;
		VERIFYLIGHTMASSINI(GConfig->GetFloat(QualitySectionNames[QualityLevel], TEXT("NumImportanceSearchPhotonsScale"), NumImportanceSearchPhotonsScale, GLightmassIni));
		Scene.PhotonMappingSettings.NumImportanceSearchPhotons = FMath::TruncToInt(Scene.PhotonMappingSettings.NumImportanceSearchPhotons * NumImportanceSearchPhotonsScale);

		float NumDirectPhotonsScale;
		VERIFYLIGHTMASSINI(GConfig->GetFloat(QualitySectionNames[QualityLevel], TEXT("NumDirectPhotonsScale"), NumDirectPhotonsScale, GLightmassIni));
		Scene.PhotonMappingSettings.DirectPhotonDensity = Scene.PhotonMappingSettings.DirectPhotonDensity * NumDirectPhotonsScale;
		Scene.PhotonMappingSettings.DirectIrradiancePhotonDensity = Scene.PhotonMappingSettings.DirectIrradiancePhotonDensity * NumDirectPhotonsScale;