NumIndirectPhotonPathsScale
NumIndirectPhotonPathsScale
#Overview
name: NumIndirectPhotonPathsScale
The value of this variable can be defined or overridden in .ini config files. 3 .ini config files referencing this setting variable.
It is referenced in 1 C++ source file.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseLightmass.ini:233, section: [DevOptions.StaticLightingMediumQuality]
- INI Section:
DevOptions.StaticLightingMediumQuality - Raw value:
1 - Is Array:
False
Location: <Workspace>/Engine/Config/BaseLightmass.ini:253, section: [DevOptions.StaticLightingHighQuality]
- INI Section:
DevOptions.StaticLightingHighQuality - Raw value:
2 - Is Array:
False
Location: <Workspace>/Engine/Config/BaseLightmass.ini:274, section: [DevOptions.StaticLightingProductionQuality]
- INI Section:
DevOptions.StaticLightingProductionQuality - Raw value:
2 - Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/Lightmass/Lightmass.cpp:2457
Scope (from outer to inner):
file
function void FLightmassExporter::WriteSceneSettings
Source code excerpt:
Scene.PhotonMappingSettings.DirectPhotonSearchDistance = Scene.PhotonMappingSettings.DirectPhotonSearchDistance * DirectPhotonSearchDistanceScale;
float NumIndirectPhotonPathsScale;
VERIFYLIGHTMASSINI(GConfig->GetFloat(QualitySectionNames[QualityLevel], TEXT("NumIndirectPhotonPathsScale"), NumIndirectPhotonPathsScale, GLightmassIni));
Scene.PhotonMappingSettings.IndirectPhotonPathDensity = Scene.PhotonMappingSettings.IndirectPhotonPathDensity * NumIndirectPhotonPathsScale;
float NumIndirectPhotonsScale;
VERIFYLIGHTMASSINI(GConfig->GetFloat(QualitySectionNames[QualityLevel], TEXT("NumIndirectPhotonsScale"), NumIndirectPhotonsScale, GLightmassIni));
Scene.PhotonMappingSettings.IndirectPhotonDensity = Scene.PhotonMappingSettings.IndirectPhotonDensity * NumIndirectPhotonsScale;
float NumIndirectIrradiancePhotonsScale;