NumObjectsToLoadBeforeWarning
NumObjectsToLoadBeforeWarning
#Overview
name: NumObjectsToLoadBeforeWarning
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEditorSettings.ini:21, section: [/Script/UnrealEd.ContentBrowserSettings]
- INI Section:
/Script/UnrealEd.ContentBrowserSettings
- Raw value:
20
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Developer/AssetTools/Private/AssetViewUtils.cpp:217
Scope (from outer to inner):
file
function AssetViewUtils::ELoadAssetsResult AssetViewUtils::LoadAssetsIfNeeded
Source code excerpt:
}
if (Settings.bAlwaysPromptBeforeLoading || UnloadedObjectPaths.Num() > GetDefault<UContentBrowserSettings>()->NumObjectsToLoadBeforeWarning)
{
EAppReturnType::Type Decision = FMessageDialog::Open(EAppMsgType::YesNo,
FText::Format(LOCTEXT("LoadingManyAssets", "About to load {0} assets. Are you sure you want to continue?"), UnloadedObjectPaths.Num()),
LOCTEXT("LoadingManyAssetsTitle", "Loading Many Assets"));
switch (Decision)
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Classes/Settings/ContentBrowserSettings.h:23
Scope (from outer to inner):
file
class class UContentBrowserSettings : public UObject
Source code excerpt:
/** The number of objects to load at once in the Content Browser before displaying a warning about loading many assets */
UPROPERTY(EditAnywhere, config, Category=ContentBrowser, meta=(DisplayName = "Assets to Load at Once Before Warning", ClampMin = "1"))
int32 NumObjectsToLoadBeforeWarning;
/** Whether to render thumbnails for loaded assets in real-time in the Content Browser */
UPROPERTY(config)
bool RealTimeThumbnails;
/** Whether to display folders in the asset view of the content browser. Note that this implies 'Show Only Assets in Selected Folders'. */