NumPawnsAllowedToBeSpawnedInAFrame

NumPawnsAllowedToBeSpawnedInAFrame

#Overview

name: NumPawnsAllowedToBeSpawnedInAFrame

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 2 C++ source files.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEngine.ini:316, section: [/Script/Engine.Engine]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Classes/Engine/Engine.h:1551

Scope (from outer to inner):

file
class        class UEngine : public UObject , public FExec

Source code excerpt:

	/** If bCheckForMultiplePawnsSpawnedInAFrame==true, then we will check to see that no more than this number of pawns are spawned in a frame. **/
	UPROPERTY(config)
	int32 NumPawnsAllowedToBeSpawnedInAFrame;

	/**
	 * Whether or not the LQ lightmaps should be generated during lighting rebuilds.  This has been moved to r.SupportLowQualityLightmaps.
	 */
	UPROPERTY(globalconfig)
	uint32 bShouldGenerateLowQualityLightmaps_DEPRECATED :1;

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/LevelTick.cpp:1734

Scope (from outer to inner):

file
function     void UWorld::Tick

Source code excerpt:

		}

		if( IsGameWorld() && GAreScreenMessagesEnabled && ThisFramePawnSpawns.Num() > GEngine->NumPawnsAllowedToBeSpawnedInAFrame )
		{
			GEngine->AddOnScreenDebugMessage((uint64)((PTRINT)this), 5.f, FColor::Red, *WarningMessage);

			for(int32 i=0; i<ThisFramePawnSpawns.Num(); i++)
			{
				GEngine->AddOnScreenDebugMessage((uint64)((PTRINT)+i), 5.f, FColor::Red, *ThisFramePawnSpawns[i]);