ObjectTools.MaxRecursionDepth

ObjectTools.MaxRecursionDepth

#Overview

name: ObjectTools.MaxRecursionDepth

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/ObjectTools.cpp:168

Scope (from outer to inner):

file
namespace    ObjectTools

Source code excerpt:


	static int32 MaxRecursionDepth = 4;
	static FAutoConsoleVariableRef CVarMaxRecursionDepth(TEXT("ObjectTools.MaxRecursionDepth"),
		MaxRecursionDepth,
		TEXT("How many times to recurse to find the object to search for"));


	/** Returns true if the specified object can be displayed in a content browser */
	bool IsObjectBrowsable( UObject* Obj )	// const