OldProfiles
OldProfiles
#Overview
name: OldProfiles
The value of this variable can be defined or overridden in .ini config files. 5
.ini config files referencing this setting variable.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEngine.ini:2884, section: [/Script/Engine.CollisionProfile]
- INI Section:
/Script/Engine.CollisionProfile
- Raw value:
(Name="BlockingVolume",CollisionEnabled=QueryAndPhysics,ObjectTypeName=WorldStatic,CustomResponses=((Channel=Visibility, Response=ECR_Ignore)))
- Is Array:
True
Location: <Workspace>/Engine/Config/BaseEngine.ini:2885, section: [/Script/Engine.CollisionProfile]
- INI Section:
/Script/Engine.CollisionProfile
- Raw value:
(Name="InterpActor",CollisionEnabled=QueryOnly,ObjectTypeName=WorldStatic,CustomResponses=((Channel=Pawn, Response=ECR_Ignore)))
- Is Array:
True
Location: <Workspace>/Engine/Config/BaseEngine.ini:2886, section: [/Script/Engine.CollisionProfile]
- INI Section:
/Script/Engine.CollisionProfile
- Raw value:
(Name="StaticMeshComponent",CollisionEnabled=QueryAndPhysics,ObjectTypeName=WorldStatic)
- Is Array:
True
Location: <Workspace>/Engine/Config/BaseEngine.ini:2887, section: [/Script/Engine.CollisionProfile]
- INI Section:
/Script/Engine.CollisionProfile
- Raw value:
(Name="SkeletalMeshActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName=PhysicsBody,CustomResponses=((Channel=Visibility, Response=ECR_Block)))
- Is Array:
True
Location: <Workspace>/Engine/Config/BaseEngine.ini:2888, section: [/Script/Engine.CollisionProfile]
- INI Section:
/Script/Engine.CollisionProfile
- Raw value:
(Name="InvisibleActor", CollisionEnabled=QueryAndPhysics, ObjectTypeName=WorldDynamic, CustomResponses=((Channel=Visibility, Response=ECR_Ignore)))
- Is Array:
True