Orientation
Orientation
#Overview
name: Orientation
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 1132
C++ source files. Also referenced in 1
C# build file meaning it may affect the build system logic.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEngine.ini:3050, section: [/Script/AndroidRuntimeSettings.AndroidRuntimeSettings]
- INI Section:
/Script/AndroidRuntimeSettings.AndroidRuntimeSettings
- Raw value:
SensorLandscape
- Is Array:
False
#References in C++ code
The name of this variable is too overloaded. There are many C++ source code (1132
callsites) referencing the name of this variable. We have to skip these details.
#References in C# build files
This variable is referenced in the following C# build files:
Location: <Workspace>/Engine/Source/Programs/UnrealBuildTool/Platform/Android/UEDeployAndroid.cs:2259
ConfigHierarchy Ini = GetConfigCacheIni(ConfigHierarchyType.Engine);
string Orientation;
Ini.GetString("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings", "Orientation", out Orientation);
// check for UPL override
string OrientationOverride = UPL!.ProcessPluginNode(NDKArch, "orientationOverride", "");
if (!String.IsNullOrEmpty(OrientationOverride))
{
Orientation = OrientationOverride;