p.aabbtree.MaxProcessingTimePerSliceSeconds
p.aabbtree.MaxProcessingTimePerSliceSeconds
#Overview
name: p.aabbtree.MaxProcessingTimePerSliceSeconds
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Set to True if we want to timeslice tree generation by a milisecond budget instead of per nodes processed or data size copied
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/AABBTree.cpp:35
Scope: file
Source code excerpt:
float FAABBTimeSliceCVars::MaxProcessingTimePerSliceSeconds = 0.001f;
FAutoConsoleVariableRef FAABBTimeSliceCVars::CVarMaxProcessingTimePerSlice(TEXT("p.aabbtree.MaxProcessingTimePerSliceSeconds"), FAABBTimeSliceCVars::MaxProcessingTimePerSliceSeconds, TEXT("Set to True if we want to timeslice tree generation by a milisecond budget instead of per nodes processed or data size copied"));
int32 FAABBTimeSliceCVars::MinNodesChunkToProcessBetweenTimeChecks = 250;
FAutoConsoleVariableRef FAABBTimeSliceCVars::CVarMinNodesChunkToProcessBetweenTimeChecks(TEXT("p.aabbtree.MinNodesChunkToProcessBetweenTimeChecks"), FAABBTimeSliceCVars::MinNodesChunkToProcessBetweenTimeChecks, TEXT("Minimum amount of nodes we want to process before checking if we are withing budget"));
int32 FAABBTimeSliceCVars::MinDataChunkToProcessBetweenTimeChecks = 500;
FAutoConsoleVariableRef FAABBTimeSliceCVars::CVarMinDataChunkToProcessBetweenTimeChecks(TEXT("p.aabbtree.MinDataChunkToProcessBetweenTimeChecks"), FAABBTimeSliceCVars::MinDataChunkToProcessBetweenTimeChecks, TEXT("Minimum amount of data elements to process before checking if we are withing budget"));