p.aabbtree.MaxProcessingTimePerSliceSeconds

p.aabbtree.MaxProcessingTimePerSliceSeconds

#Overview

name: p.aabbtree.MaxProcessingTimePerSliceSeconds

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/AABBTree.cpp:35

Scope: file

Source code excerpt:


float FAABBTimeSliceCVars::MaxProcessingTimePerSliceSeconds = 0.001f;
FAutoConsoleVariableRef FAABBTimeSliceCVars::CVarMaxProcessingTimePerSlice(TEXT("p.aabbtree.MaxProcessingTimePerSliceSeconds"), FAABBTimeSliceCVars::MaxProcessingTimePerSliceSeconds, TEXT("Set to True if we want to timeslice tree generation by a milisecond budget instead of per nodes processed or data size copied"));

int32 FAABBTimeSliceCVars::MinNodesChunkToProcessBetweenTimeChecks = 250;
FAutoConsoleVariableRef FAABBTimeSliceCVars::CVarMinNodesChunkToProcessBetweenTimeChecks(TEXT("p.aabbtree.MinNodesChunkToProcessBetweenTimeChecks"), FAABBTimeSliceCVars::MinNodesChunkToProcessBetweenTimeChecks, TEXT("Minimum amount of nodes we want to process before checking if we are withing budget"));

int32 FAABBTimeSliceCVars::MinDataChunkToProcessBetweenTimeChecks = 500;
FAutoConsoleVariableRef FAABBTimeSliceCVars::CVarMinDataChunkToProcessBetweenTimeChecks(TEXT("p.aabbtree.MinDataChunkToProcessBetweenTimeChecks"), FAABBTimeSliceCVars::MinDataChunkToProcessBetweenTimeChecks, TEXT("Minimum amount of data elements to process before checking if we are withing budget"));