p.AllowNotForDedServerPhysicsAssets

p.AllowNotForDedServerPhysicsAssets

#Overview

name: p.AllowNotForDedServerPhysicsAssets

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/SkeletalMeshComponentPhysics.cpp:658

Scope: file

Source code excerpt:

static int32 bAllowNotForDedServerPhysicsAssets = 1;
static FAutoConsoleVariableRef CVarAllowNotForDedServerPhysicsAssets(
	TEXT("p.AllowNotForDedServerPhysicsAssets"),
	bAllowNotForDedServerPhysicsAssets,
	TEXT("Allow 'Not For Dedicated Server' flag on PhysicsAssets\n")
	TEXT("0: ignore flag, 1: obey flag (default)"),
	ECVF_Default);

void USkeletalMeshComponent::InitArticulated(FPhysScene* PhysScene)