p.AllowNotForDedServerPhysicsAssets
p.AllowNotForDedServerPhysicsAssets
#Overview
name: p.AllowNotForDedServerPhysicsAssets
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Allow \'Not For Dedicated Server\' flag on PhysicsAssets\n0: ignore flag, 1: obey flag (default)
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/SkeletalMeshComponentPhysics.cpp:658
Scope: file
Source code excerpt:
static int32 bAllowNotForDedServerPhysicsAssets = 1;
static FAutoConsoleVariableRef CVarAllowNotForDedServerPhysicsAssets(
TEXT("p.AllowNotForDedServerPhysicsAssets"),
bAllowNotForDedServerPhysicsAssets,
TEXT("Allow 'Not For Dedicated Server' flag on PhysicsAssets\n")
TEXT("0: ignore flag, 1: obey flag (default)"),
ECVF_Default);
void USkeletalMeshComponent::InitArticulated(FPhysScene* PhysScene)