p.AlwaysCreatePhysicsStateConversionHack
p.AlwaysCreatePhysicsStateConversionHack
#Overview
name: p.AlwaysCreatePhysicsStateConversionHack
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Hack to convert actors with query and ignore all to always create physics.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/Components/PrimitiveComponent.cpp:84
Scope: file
Source code excerpt:
static int32 AlwaysCreatePhysicsStateConversionHackCVar = 0;
static FAutoConsoleVariableRef CVarAlwaysCreatePhysicsStateConversionHack(
TEXT("p.AlwaysCreatePhysicsStateConversionHack"),
AlwaysCreatePhysicsStateConversionHackCVar,
TEXT("Hack to convert actors with query and ignore all to always create physics."),
ECVF_Default);
namespace PrimitiveComponentCVars
{