p.AlwaysCreatePhysicsStateConversionHack

p.AlwaysCreatePhysicsStateConversionHack

#Overview

name: p.AlwaysCreatePhysicsStateConversionHack

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/Components/PrimitiveComponent.cpp:84

Scope: file

Source code excerpt:

static int32 AlwaysCreatePhysicsStateConversionHackCVar = 0;
static FAutoConsoleVariableRef CVarAlwaysCreatePhysicsStateConversionHack(
	TEXT("p.AlwaysCreatePhysicsStateConversionHack"),
	AlwaysCreatePhysicsStateConversionHackCVar,
	TEXT("Hack to convert actors with query and ignore all to always create physics."),
	ECVF_Default);

namespace PrimitiveComponentCVars
{