p.AlwaysHardSnap

p.AlwaysHardSnap

#Overview

name: p.AlwaysHardSnap

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicsReplication.cpp:66

Scope (from outer to inner):

file
namespace    CharacterMovementCVars

Source code excerpt:


	int32 AlwaysHardSnap = 0;
	static FAutoConsoleVariableRef CVarAlwaysHardSnap(TEXT("p.AlwaysHardSnap"), AlwaysHardSnap, TEXT(""));

	int32 AlwaysResetPhysics = 0;
	static FAutoConsoleVariableRef CVarAlwaysResetPhysics(TEXT("p.AlwaysResetPhysics"), AlwaysResetPhysics, TEXT(""));

	int32 ApplyAsyncSleepState = 1;
	static FAutoConsoleVariableRef CVarApplyAsyncSleepState(TEXT("p.ApplyAsyncSleepState"), ApplyAsyncSleepState, TEXT(""));