p.ApplyAsyncSleepState

p.ApplyAsyncSleepState

#Overview

name: p.ApplyAsyncSleepState

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicsReplication.cpp:72

Scope (from outer to inner):

file
namespace    CharacterMovementCVars

Source code excerpt:


	int32 ApplyAsyncSleepState = 1;
	static FAutoConsoleVariableRef CVarApplyAsyncSleepState(TEXT("p.ApplyAsyncSleepState"), ApplyAsyncSleepState, TEXT(""));
}

namespace PhysicsReplicationCVars
{
	int32 SkipSkeletalRepOptimization = 1;
	static FAutoConsoleVariableRef CVarSkipSkeletalRepOptimization(TEXT("p.SkipSkeletalRepOptimization"), SkipSkeletalRepOptimization, TEXT("If true, we don't move the skeletal mesh component during replication. This is ok because the skeletal mesh already polls physx after its results"));