p.ApplyAsyncSleepState
p.ApplyAsyncSleepState
#Overview
name: p.ApplyAsyncSleepState
This variable is created as a Console Variable (cvar).
- type:
Var
- help: ``
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicsReplication.cpp:72
Scope (from outer to inner):
file
namespace CharacterMovementCVars
Source code excerpt:
int32 ApplyAsyncSleepState = 1;
static FAutoConsoleVariableRef CVarApplyAsyncSleepState(TEXT("p.ApplyAsyncSleepState"), ApplyAsyncSleepState, TEXT(""));
}
namespace PhysicsReplicationCVars
{
int32 SkipSkeletalRepOptimization = 1;
static FAutoConsoleVariableRef CVarSkipSkeletalRepOptimization(TEXT("p.SkipSkeletalRepOptimization"), SkipSkeletalRepOptimization, TEXT("If true, we don't move the skeletal mesh component during replication. This is ok because the skeletal mesh already polls physx after its results"));