p.BPTreeOfGrids
p.BPTreeOfGrids
#Overview
name: p.BPTreeOfGrids
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Whether to use a seperate tree of grids for bp
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/PBDCollisionConstraints.cpp:43
Scope (from outer to inner):
file
namespace Chaos
Source code excerpt:
int32 BPTreeOfGrids = 1;
FAutoConsoleVariableRef CVarBPTreeOfGrids(TEXT("p.BPTreeOfGrids"), BPTreeOfGrids, TEXT("Whether to use a seperate tree of grids for bp"));
FRealSingle CollisionFrictionOverride = -1.0f;
FAutoConsoleVariableRef CVarCollisionFrictionOverride(TEXT("p.CollisionFriction"), CollisionFrictionOverride, TEXT("Collision friction for all contacts if >= 0"));
FRealSingle CollisionRestitutionOverride = -1.0f;
FAutoConsoleVariableRef CVarCollisionRestitutionOverride(TEXT("p.CollisionRestitution"), CollisionRestitutionOverride, TEXT("Collision restitution for all contacts if >= 0"));