p.BPTreeOfGrids

p.BPTreeOfGrids

#Overview

name: p.BPTreeOfGrids

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/PBDCollisionConstraints.cpp:43

Scope (from outer to inner):

file
namespace    Chaos

Source code excerpt:


	int32 BPTreeOfGrids = 1;
	FAutoConsoleVariableRef CVarBPTreeOfGrids(TEXT("p.BPTreeOfGrids"), BPTreeOfGrids, TEXT("Whether to use a seperate tree of grids for bp"));

	FRealSingle CollisionFrictionOverride = -1.0f;
	FAutoConsoleVariableRef CVarCollisionFrictionOverride(TEXT("p.CollisionFriction"), CollisionFrictionOverride, TEXT("Collision friction for all contacts if >= 0"));

	FRealSingle CollisionRestitutionOverride = -1.0f;
	FAutoConsoleVariableRef CVarCollisionRestitutionOverride(TEXT("p.CollisionRestitution"), CollisionRestitutionOverride, TEXT("Collision restitution for all contacts if >= 0"));