p.bUseUnifiedHeightfield
p.bUseUnifiedHeightfield
#Overview
name: p.bUseUnifiedHeightfield
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Whether to use the PhysX unified heightfield. This feature of PhysX makes landscape collision consistent with triangle meshes but the thickness parameter is not supported for unified heightfields. 1 enables and 0 disables. Default: 1
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/PhysicsCore/Private/PhysicsInitialization.cpp:28
Scope: file
Source code excerpt:
static TAutoConsoleVariable<int32> CVarUseUnifiedHeightfield(
TEXT("p.bUseUnifiedHeightfield"),
1,
TEXT("Whether to use the PhysX unified heightfield. This feature of PhysX makes landscape collision consistent with triangle meshes but the thickness parameter is not supported for unified heightfields. 1 enables and 0 disables. Default: 1"),
ECVF_ReadOnly);
bool InitGamePhysCore()
{