p.bUseUnifiedHeightfield

p.bUseUnifiedHeightfield

#Overview

name: p.bUseUnifiedHeightfield

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/PhysicsCore/Private/PhysicsInitialization.cpp:28

Scope: file

Source code excerpt:


static TAutoConsoleVariable<int32> CVarUseUnifiedHeightfield(
	TEXT("p.bUseUnifiedHeightfield"),
	1,
	TEXT("Whether to use the PhysX unified heightfield. This feature of PhysX makes landscape collision consistent with triangle meshes but the thickness parameter is not supported for unified heightfields. 1 enables and 0 disables. Default: 1"),
	ECVF_ReadOnly);

bool InitGamePhysCore()
{