p.Chaos.Collision.AllowLevelsetManifolds
p.Chaos.Collision.AllowLevelsetManifolds
#Overview
name: p.Chaos.Collision.AllowLevelsetManifolds
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Use incremental manifolds for levelset-levelset collision. This does not work well atm - too much rotation in the small pieces
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/CollisionResolution.cpp:66
Scope: file
Source code excerpt:
bool bChaos_Collision_AllowLevelsetManifolds = true;
FAutoConsoleVariableRef CVarChaosCollisionAllowLevelsetManifolds(TEXT("p.Chaos.Collision.AllowLevelsetManifolds"), bChaos_Collision_AllowLevelsetManifolds, TEXT("Use incremental manifolds for levelset-levelset collision. This does not work well atm - too much rotation in the small pieces"));
bool CCDNoCullAllShapePairs = true;
FAutoConsoleVariableRef CVarCCDNoCullAllShapePairs(TEXT("p.Chaos.CCD.NoCullAllShapePairs"), CCDNoCullAllShapePairs, TEXT("Whether to cull contacts early based on phi for sweeps for all shape pairs (not just convex convex)."));
bool Chaos_Collision_NarrowPhase_SphereBoundsCheck = true;
bool Chaos_Collision_NarrowPhase_AABBBoundsCheck = true;