p.Chaos.Collision.AllowLevelsetManifolds

p.Chaos.Collision.AllowLevelsetManifolds

#Overview

name: p.Chaos.Collision.AllowLevelsetManifolds

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/CollisionResolution.cpp:66

Scope: file

Source code excerpt:


bool bChaos_Collision_AllowLevelsetManifolds = true;
FAutoConsoleVariableRef CVarChaosCollisionAllowLevelsetManifolds(TEXT("p.Chaos.Collision.AllowLevelsetManifolds"), bChaos_Collision_AllowLevelsetManifolds, TEXT("Use incremental manifolds for levelset-levelset collision. This does not work well atm - too much rotation in the small pieces"));

bool CCDNoCullAllShapePairs = true;
FAutoConsoleVariableRef CVarCCDNoCullAllShapePairs(TEXT("p.Chaos.CCD.NoCullAllShapePairs"), CCDNoCullAllShapePairs, TEXT("Whether to cull contacts early based on phi for sweeps for all shape pairs (not just convex convex)."));

bool Chaos_Collision_NarrowPhase_SphereBoundsCheck = true;
bool Chaos_Collision_NarrowPhase_AABBBoundsCheck = true;