p.Chaos.Collision.AllowParticleTracking

p.Chaos.Collision.AllowParticleTracking

#Overview

name: p.Chaos.Collision.AllowParticleTracking

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/PBDCollisionConstraints.cpp:76

Scope (from outer to inner):

file
namespace    Chaos

Source code excerpt:


	bool CollisionsAllowParticleTracking = true;
	FAutoConsoleVariableRef CVarCollisionsAllowParticleTracking(TEXT("p.Chaos.Collision.AllowParticleTracking"), CollisionsAllowParticleTracking, TEXT("Allow particles to track their collisions constraints when their DoBufferCollisions flag is enable [def:true]"));

	//	Which edge pruning features to enable (for particle swith EdgeSmoothing enabled)
	bool bCollisionsEnableEdgeCollisionPruning = true;
	bool bCollisionsEnableMeshCollisionPruning = true;
	bool bCollisionsEnableSubSurfaceCollisionPruning = false;
	FAutoConsoleVariableRef CVarCollisionsEnableEdgeCollisionPruning(TEXT("p.Chaos.Collision.EnableEdgeCollisionPruning"), bCollisionsEnableEdgeCollisionPruning, TEXT(""));