p.Chaos.Collision.CCD.EnableResweep

p.Chaos.Collision.CCD.EnableResweep

#Overview

name: p.Chaos.Collision.CCD.EnableResweep

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/CCDUtilities.cpp:18

Scope (from outer to inner):

file
namespace    Chaos
namespace    CVars

Source code excerpt:

		// @todo(chaos): resweeping also change contacts so it raises questions about collision modifier callbacks and CCD
		bool bChaosCollisionCCDEnableResweep = true;
		FAutoConsoleVariableRef CVarChaosCollisionCCDEnableResweep(TEXT("p.Chaos.Collision.CCD.EnableResweep"), bChaosCollisionCCDEnableResweep, TEXT("Enable resweep for CCD. Resweeping allows CCD to catch more secondary collisions but also is more costly. Default is true."));

		// NOTE: With this disabled, secondary collisions can be missed. When enabled, velocity will not be visually consistent after CCD collisions (if ChaosCollisionCCDConstraintMaxProcessCount is too low)
		bool bChaosCollisionCCDAllowClipping = true;
		FAutoConsoleVariableRef CVarChaosCollisionCCDAllowClipping(TEXT("p.Chaos.Collision.CCD.AllowClipping"), bChaosCollisionCCDAllowClipping, TEXT("This will clip the CCD object at colliding positions when computation budgets run out. Default is true. Turning this option off might cause tunneling."));

		// By default, we stop processing CCD contacts after a single CCD interaction