p.Chaos.Collision.CCD.EnableResweep
p.Chaos.Collision.CCD.EnableResweep
#Overview
name: p.Chaos.Collision.CCD.EnableResweep
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Enable resweep for CCD. Resweeping allows CCD to catch more secondary collisions but also is more costly. Default is true.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/CCDUtilities.cpp:18
Scope (from outer to inner):
file
namespace Chaos
namespace CVars
Source code excerpt:
// @todo(chaos): resweeping also change contacts so it raises questions about collision modifier callbacks and CCD
bool bChaosCollisionCCDEnableResweep = true;
FAutoConsoleVariableRef CVarChaosCollisionCCDEnableResweep(TEXT("p.Chaos.Collision.CCD.EnableResweep"), bChaosCollisionCCDEnableResweep, TEXT("Enable resweep for CCD. Resweeping allows CCD to catch more secondary collisions but also is more costly. Default is true."));
// NOTE: With this disabled, secondary collisions can be missed. When enabled, velocity will not be visually consistent after CCD collisions (if ChaosCollisionCCDConstraintMaxProcessCount is too low)
bool bChaosCollisionCCDAllowClipping = true;
FAutoConsoleVariableRef CVarChaosCollisionCCDAllowClipping(TEXT("p.Chaos.Collision.CCD.AllowClipping"), bChaosCollisionCCDAllowClipping, TEXT("This will clip the CCD object at colliding positions when computation budgets run out. Default is true. Turning this option off might cause tunneling."));
// By default, we stop processing CCD contacts after a single CCD interaction