p.Chaos.CollisionStore.Enabled
p.Chaos.CollisionStore.Enabled
#Overview
name: p.Chaos.CollisionStore.Enabled
This variable is created as a Console Variable (cvar).
- type:
Var
- help: ``
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/PBDRigidsEvolutionGBF.cpp:168
Scope (from outer to inner):
file
namespace Chaos
namespace CVars
Source code excerpt:
bool bChaos_CollisionStore_Enabled = true;
FAutoConsoleVariableRef CVarCollisionStoreEnabled(TEXT("p.Chaos.CollisionStore.Enabled"), bChaos_CollisionStore_Enabled, TEXT(""));
// Put the solver into a mode where it reset particles to their initial positions each frame.
// This is used to test collision detection and - it will be removed
// NOTE: You should also set the following for dragging in PIE to work while test mode is active:
// p.DisableEditorPhysicsHandle 1
bool bChaos_Solver_TestMode_Enabled = false;