p.Chaos.CollisionStore.Enabled

p.Chaos.CollisionStore.Enabled

#Overview

name: p.Chaos.CollisionStore.Enabled

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/PBDRigidsEvolutionGBF.cpp:168

Scope (from outer to inner):

file
namespace    Chaos
namespace    CVars

Source code excerpt:


		bool bChaos_CollisionStore_Enabled = true;
		FAutoConsoleVariableRef CVarCollisionStoreEnabled(TEXT("p.Chaos.CollisionStore.Enabled"), bChaos_CollisionStore_Enabled, TEXT(""));

		// Put the solver into a mode where it reset particles to their initial positions each frame.
		// This is used to test collision detection and - it will be removed
		// NOTE: You should also set the following for dragging in PIE to work while test mode is active:
		// 		p.DisableEditorPhysicsHandle 1
		bool bChaos_Solver_TestMode_Enabled  = false;