p.Chaos.Convex.UseTConvexHull3Builder
p.Chaos.Convex.UseTConvexHull3Builder
#Overview
name: p.Chaos.Convex.UseTConvexHull3Builder
This variable is created as a Console Variable (cvar).
- type: 
Var - help: 
Use the newer Geometry Tools code path for generating convex hulls when default build method is set.[def:true] 
It is referenced in 1 C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/CollisionConvexMesh.cpp:24
Scope (from outer to inner):
file
namespace    Chaos
Source code excerpt:
	FAutoConsoleVariableRef CVarConvexParticlesWarningThreshold(TEXT("p.Chaos.ConvexParticlesWarningThreshold"), FConvexBuilder::VerticesThreshold, TEXT("Threshold beyond which we warn about collision geometry complexity."));
	
	FAutoConsoleVariableRef CvarUseGeometryTConvexHull3(TEXT("p.Chaos.Convex.UseTConvexHull3Builder"), FConvexBuilder::bUseGeometryTConvexHull3, TEXT("Use the newer Geometry Tools code path for generating convex hulls when default build method is set.[def:true]"));
	FAutoConsoleVariableRef CvarUseSimplifierForGeometryTConvexHull3(TEXT("p.Chaos.Convex.UseSimplifierForTConvexHull3Builder"), FConvexBuilder::bUseSimplifierForTConvexHull3, TEXT("If default build is using the Geometry Tools convex hull algorithm, also use the corresponding simplifier. [def:false]"));
	bool FConvexBuilder::UseConvexHull3(FConvexBuilder::EBuildMethod BuildMethod)
	{
		return (BuildMethod == EBuildMethod::Default && FConvexBuilder::bUseGeometryTConvexHull3)