p.Chaos.Geometry.ForceDeepCopyAccess

p.Chaos.Geometry.ForceDeepCopyAccess

#Overview

name: p.Chaos.Geometry.ForceDeepCopyAccess

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/ParticleHandle.cpp:18

Scope (from outer to inner):

file
namespace    Chaos
namespace    CVars

Source code excerpt:

		static bool GForceDeepCopyOnModifyGeometry = false;

		FAutoConsoleVariableRef CVarForceDeepCopyOnModifyGeometry(TEXT("p.Chaos.Geometry.ForceDeepCopyAccess"), GForceDeepCopyOnModifyGeometry, TEXT("Whether we always use a deep copy when modifying particle geometry"));

		bool ForceDeepCopyOnModifyGeometry()
		{
			return GForceDeepCopyOnModifyGeometry;
		}
	}