p.Chaos.Geometry.ForceDeepCopyAccess
p.Chaos.Geometry.ForceDeepCopyAccess
#Overview
name: p.Chaos.Geometry.ForceDeepCopyAccess
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Whether we always use a deep copy when modifying particle geometry
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/ParticleHandle.cpp:18
Scope (from outer to inner):
file
namespace Chaos
namespace CVars
Source code excerpt:
static bool GForceDeepCopyOnModifyGeometry = false;
FAutoConsoleVariableRef CVarForceDeepCopyOnModifyGeometry(TEXT("p.Chaos.Geometry.ForceDeepCopyAccess"), GForceDeepCopyOnModifyGeometry, TEXT("Whether we always use a deep copy when modifying particle geometry"));
bool ForceDeepCopyOnModifyGeometry()
{
return GForceDeepCopyOnModifyGeometry;
}
}