p.Chaos.ImmPhys.DebugDraw.ConstraintAxisLen

p.Chaos.ImmPhys.DebugDraw.ConstraintAxisLen

#Overview

name: p.Chaos.ImmPhys.DebugDraw.ConstraintAxisLen

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/PhysicsEngine/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsSimulation_Chaos.cpp:230

Scope: file

Source code excerpt:

FAutoConsoleVariableRef CVarChaosImmPhysContactInfoWidth(TEXT("p.Chaos.ImmPhys.DebugDraw.ContactInfoWidth"), ChaosImmPhysDebugDebugDrawSettings.ContactInfoWidth, TEXT("ContactInfoWidth."));
FAutoConsoleVariableRef CVarChaosImmPhysContactOwnerWidth(TEXT("p.Chaos.ImmPhys.DebugDraw.ContactOwnerWidth"), ChaosImmPhysDebugDebugDrawSettings.ContactOwnerWidth, TEXT("ContactOwnerWidth."));
FAutoConsoleVariableRef CVarChaosImmPhysConstraintAxisLen(TEXT("p.Chaos.ImmPhys.DebugDraw.ConstraintAxisLen"), ChaosImmPhysDebugDebugDrawSettings.ConstraintAxisLen, TEXT("ConstraintAxisLen."));
FAutoConsoleVariableRef CVarChaosImmPhysLineThickness(TEXT("p.Chaos.ImmPhys.DebugDraw.LineThickness"), ChaosImmPhysDebugDebugDrawSettings.LineThickness, TEXT("LineThickness."));
FAutoConsoleVariableRef CVarChaosImmPhysLineShapeThickness(TEXT("p.Chaos.ImmPhys.DebugDraw.ShapeLineThicknessScale"), ChaosImmPhysDebugDebugDrawSettings.ShapeThicknesScale, TEXT("Shape lineThickness multiplier."));
FAutoConsoleVariableRef CVarChaosImmPhysVelScale(TEXT("p.Chaos.ImmPhys.DebugDraw.VelScale"), ChaosImmPhysDebugDebugDrawSettings.VelScale, TEXT("If >0 show velocity when drawing particle transforms."));
FAutoConsoleVariableRef CVarChaosImmPhysAngVelScale(TEXT("p.Chaos.ImmPhys.DebugDraw.AngVelScale"), ChaosImmPhysDebugDebugDrawSettings.AngVelScale, TEXT("If >0 show angular velocity when drawing particle transforms."));
FAutoConsoleVariableRef CVarChaosImmPhysImpulseScale(TEXT("p.Chaos.ImmPhys.DebugDraw.ImpulseScale"), ChaosImmPhysDebugDebugDrawSettings.ImpulseScale, TEXT("If >0 show impulses when drawing collisions."));
FAutoConsoleVariableRef CVarChaosImmPhysPushOutScale(TEXT("p.Chaos.ImmPhys.DebugDraw.PushOutScale"), ChaosImmPhysDebugDebugDrawSettings.PushOutScale, TEXT("If >0 show pushouts when drawing collisions."));