p.Chaos.ImmPhys.DebugDraw.ContactWidth

p.Chaos.ImmPhys.DebugDraw.ContactWidth

#Overview

name: p.Chaos.ImmPhys.DebugDraw.ContactWidth

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/PhysicsEngine/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsSimulation_Chaos.cpp:227

Scope: file

Source code excerpt:

FAutoConsoleVariableRef CVarChaosImmPhysBodyAxisLen(TEXT("p.Chaos.ImmPhys.DebugDraw.BodyAxisLen"), ChaosImmPhysDebugDebugDrawSettings.BodyAxisLen, TEXT("BodyAxisLen."));
FAutoConsoleVariableRef CVarChaosImmPhysContactLen(TEXT("p.Chaos.ImmPhys.DebugDraw.ContactLen"), ChaosImmPhysDebugDebugDrawSettings.ContactLen, TEXT("ContactLen."));
FAutoConsoleVariableRef CVarChaosImmPhysContactWidth(TEXT("p.Chaos.ImmPhys.DebugDraw.ContactWidth"), ChaosImmPhysDebugDebugDrawSettings.ContactWidth, TEXT("ContactWidth."));
FAutoConsoleVariableRef CVarChaosImmPhysContactInfoWidth(TEXT("p.Chaos.ImmPhys.DebugDraw.ContactInfoWidth"), ChaosImmPhysDebugDebugDrawSettings.ContactInfoWidth, TEXT("ContactInfoWidth."));
FAutoConsoleVariableRef CVarChaosImmPhysContactOwnerWidth(TEXT("p.Chaos.ImmPhys.DebugDraw.ContactOwnerWidth"), ChaosImmPhysDebugDebugDrawSettings.ContactOwnerWidth, TEXT("ContactOwnerWidth."));
FAutoConsoleVariableRef CVarChaosImmPhysConstraintAxisLen(TEXT("p.Chaos.ImmPhys.DebugDraw.ConstraintAxisLen"), ChaosImmPhysDebugDebugDrawSettings.ConstraintAxisLen, TEXT("ConstraintAxisLen."));
FAutoConsoleVariableRef CVarChaosImmPhysLineThickness(TEXT("p.Chaos.ImmPhys.DebugDraw.LineThickness"), ChaosImmPhysDebugDebugDrawSettings.LineThickness, TEXT("LineThickness."));
FAutoConsoleVariableRef CVarChaosImmPhysLineShapeThickness(TEXT("p.Chaos.ImmPhys.DebugDraw.ShapeLineThicknessScale"), ChaosImmPhysDebugDebugDrawSettings.ShapeThicknesScale, TEXT("Shape lineThickness multiplier."));
FAutoConsoleVariableRef CVarChaosImmPhysVelScale(TEXT("p.Chaos.ImmPhys.DebugDraw.VelScale"), ChaosImmPhysDebugDebugDrawSettings.VelScale, TEXT("If >0 show velocity when drawing particle transforms."));