p.Chaos.ImmPhys.DebugDraw.InertiaScale

p.Chaos.ImmPhys.DebugDraw.InertiaScale

#Overview

name: p.Chaos.ImmPhys.DebugDraw.InertiaScale

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/PhysicsEngine/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsSimulation_Chaos.cpp:237

Scope: file

Source code excerpt:

FAutoConsoleVariableRef CVarChaosImmPhysImpulseScale(TEXT("p.Chaos.ImmPhys.DebugDraw.ImpulseScale"), ChaosImmPhysDebugDebugDrawSettings.ImpulseScale, TEXT("If >0 show impulses when drawing collisions."));
FAutoConsoleVariableRef CVarChaosImmPhysPushOutScale(TEXT("p.Chaos.ImmPhys.DebugDraw.PushOutScale"), ChaosImmPhysDebugDebugDrawSettings.PushOutScale, TEXT("If >0 show pushouts when drawing collisions."));
FAutoConsoleVariableRef CVarChaosImmPhysInertiaScale(TEXT("p.Chaos.ImmPhys.DebugDraw.InertiaScale"), ChaosImmPhysDebugDebugDrawSettings.InertiaScale, TEXT("If >0 show inertia when drawing particles."));
FAutoConsoleVariableRef CVarChaosImmPhysScale(TEXT("p.Chaos.ImmPhys.DebugDraw.Scale"), ChaosImmPhysDebugDebugDrawSettings.DrawScale, TEXT("Scale applied to all Chaos Debug Draw line lengths etc."));
#endif

namespace ImmediatePhysics_Chaos
{