p.Chaos.ImmPhys.DebugDraw.JointFeatures.Axes

p.Chaos.ImmPhys.DebugDraw.JointFeatures.Axes

#Overview

name: p.Chaos.ImmPhys.DebugDraw.JointFeatures.Axes

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/PhysicsEngine/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsSimulation_Chaos.cpp:188

Scope: file

Source code excerpt:

FAutoConsoleVariableRef CVarChaosImmPhysDebugDrawJointFeaturesActorConnector(TEXT("p.Chaos.ImmPhys.DebugDraw.JointFeatures.ActorConnector"), ChaosImmediate_DebugDrawJointFeatures.bActorConnector, TEXT("Joint features mask (see FDebugDrawJointFeatures)."));
FAutoConsoleVariableRef CVarChaosImmPhysDebugDrawJointFeaturesStretch(TEXT("p.Chaos.ImmPhys.DebugDraw.JointFeatures.Stretch"), ChaosImmediate_DebugDrawJointFeatures.bStretch, TEXT("Joint features mask (see FDebugDrawJointFeatures)."));
FAutoConsoleVariableRef CVarChaosImmPhysDebugDrawJointFeaturesAxes(TEXT("p.Chaos.ImmPhys.DebugDraw.JointFeatures.Axes"), ChaosImmediate_DebugDrawJointFeatures.bAxes, TEXT("Joint features mask (see FDebugDrawJointFeatures)."));
FAutoConsoleVariableRef CVarChaosImmPhysDebugDrawJointFeaturesLevel(TEXT("p.Chaos.ImmPhys.DebugDraw.JointFeatures.Level"), ChaosImmediate_DebugDrawJointFeatures.bLevel, TEXT("Joint features mask (see FDebugDrawJointFeatures)."));
FAutoConsoleVariableRef CVarChaosImmPhysDebugDrawJointFeaturesIndex(TEXT("p.Chaos.ImmPhys.DebugDraw.JointFeatures.Index"), ChaosImmediate_DebugDrawJointFeatures.bIndex, TEXT("Joint features mask (see FDebugDrawJointFeatures)."));
FAutoConsoleVariableRef CVarChaosImmPhysDebugDrawJointFeaturesColor(TEXT("p.Chaos.ImmPhys.DebugDraw.JointFeatures.Color"), ChaosImmediate_DebugDrawJointFeatures.bColor, TEXT("Joint features mask (see FDebugDrawJointFeatures)."));
FAutoConsoleVariableRef CVarChaosImmPhysDebugDrawJointFeaturesIsland(TEXT("p.Chaos.ImmPhys.DebugDraw.JointFeatures.Island"), ChaosImmediate_DebugDrawJointFeatures.bIsland, TEXT("Joint features mask (see FDebugDrawJointFeatures)."));

Chaos::DebugDraw::FChaosDebugDrawSettings ChaosImmPhysDebugDebugDrawSettings(