p.Chaos.ImmPhys.DebugDraw.PushOutScale
p.Chaos.ImmPhys.DebugDraw.PushOutScale
#Overview
name: p.Chaos.ImmPhys.DebugDraw.PushOutScale
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
If >0 show pushouts when drawing collisions.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/PhysicsEngine/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsSimulation_Chaos.cpp:236
Scope: file
Source code excerpt:
FAutoConsoleVariableRef CVarChaosImmPhysAngVelScale(TEXT("p.Chaos.ImmPhys.DebugDraw.AngVelScale"), ChaosImmPhysDebugDebugDrawSettings.AngVelScale, TEXT("If >0 show angular velocity when drawing particle transforms."));
FAutoConsoleVariableRef CVarChaosImmPhysImpulseScale(TEXT("p.Chaos.ImmPhys.DebugDraw.ImpulseScale"), ChaosImmPhysDebugDebugDrawSettings.ImpulseScale, TEXT("If >0 show impulses when drawing collisions."));
FAutoConsoleVariableRef CVarChaosImmPhysPushOutScale(TEXT("p.Chaos.ImmPhys.DebugDraw.PushOutScale"), ChaosImmPhysDebugDebugDrawSettings.PushOutScale, TEXT("If >0 show pushouts when drawing collisions."));
FAutoConsoleVariableRef CVarChaosImmPhysInertiaScale(TEXT("p.Chaos.ImmPhys.DebugDraw.InertiaScale"), ChaosImmPhysDebugDebugDrawSettings.InertiaScale, TEXT("If >0 show inertia when drawing particles."));
FAutoConsoleVariableRef CVarChaosImmPhysScale(TEXT("p.Chaos.ImmPhys.DebugDraw.Scale"), ChaosImmPhysDebugDebugDrawSettings.DrawScale, TEXT("Scale applied to all Chaos Debug Draw line lengths etc."));
#endif
namespace ImmediatePhysics_Chaos
{