p.Chaos.MinEvolution.ForceMaxConstraintIterations
p.Chaos.MinEvolution.ForceMaxConstraintIterations
#Overview
name: p.Chaos.MinEvolution.ForceMaxConstraintIterations
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Whether to force constraints to always use the worst-case maximum number of iterations
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/Evolution/PBDMinEvolution.cpp:49
Scope (from outer to inner):
file
namespace Chaos
Source code excerpt:
// Forced iteration count to evaluate worst-case behaviour for a given simulation
bool Chaos_MinEvolution_ForceMaxConstraintIterations = false;
FAutoConsoleVariableRef CVarChaosMinEvolutionForceMaxConstraintIterations(TEXT("p.Chaos.MinEvolution.ForceMaxConstraintIterations"), Chaos_MinEvolution_ForceMaxConstraintIterations, TEXT("Whether to force constraints to always use the worst-case maximum number of iterations"));
//
//
//
FPBDMinEvolution::FPBDMinEvolution(FRigidParticleSOAs& InParticles, TArrayCollectionArray<FVec3>& InPrevX, TArrayCollectionArray<FRotation3>& InPrevR, FCollisionDetector& InCollisionDetector)