p.Chaos.MinEvolution.ForceMaxConstraintIterations

p.Chaos.MinEvolution.ForceMaxConstraintIterations

#Overview

name: p.Chaos.MinEvolution.ForceMaxConstraintIterations

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/Evolution/PBDMinEvolution.cpp:49

Scope (from outer to inner):

file
namespace    Chaos

Source code excerpt:

	// Forced iteration count to evaluate worst-case behaviour for a given simulation
	bool Chaos_MinEvolution_ForceMaxConstraintIterations = false;
	FAutoConsoleVariableRef CVarChaosMinEvolutionForceMaxConstraintIterations(TEXT("p.Chaos.MinEvolution.ForceMaxConstraintIterations"), Chaos_MinEvolution_ForceMaxConstraintIterations, TEXT("Whether to force constraints to always use the worst-case maximum number of iterations"));

	//
	//
	//

	FPBDMinEvolution::FPBDMinEvolution(FRigidParticleSOAs& InParticles, TArrayCollectionArray<FVec3>& InPrevX, TArrayCollectionArray<FRotation3>& InPrevR, FCollisionDetector& InCollisionDetector)